About

You are a God. An all knowing and (almost) all powerful being with far too much time on your hands.
You have your own self contained little world, containing many varied habitats for all the little creatures to live in. Something strange does seem to be happening though. Your creatures seem to be... evolving? Nothing within your powers can prevent this evolution, but you can influence it.
Morph the game world however you see fit, or scar the landscape with various "natural" disasters and other so called "Acts of God".
There are thousands of possible creatures to see. Nurture the species you like and... erm... *cough*... "deal with" the ones you do not.

Features

Implemented:

  • Behavior trees to control the AI of each creature.
    • Allows a greater deal of flexibilty than some other methods.
    • Designers and artists can easily customise the AI. Removing the middleman (programmer) from the tuning process.
  • Runs on both PC and GP2X platforms.
  • Build a creature from a set of blocks based on it's individual DNA.
  • Real time colour tinting of creatures to match their DNA.
  • Proceedurally generated worlds.
  • Pathfinding via A* and Breadth First search.

Upcoming:

  • More AI behaviors.
  • Eyes.
  • Volcano and seaweed tiles.
  • In game evolution of creations.
    • Based upon breeding, random mutation and natural selection.
  • In game world editor.
  • Particle effects.
  • The Acts of God.
  • Lots of optimisations.

Screenshots


Download

Win32 : Requires the Microsoft Visual C++ 2008 SP1 Redistributable Package (x86)